Advanced Web Animation and Multimedia II
I. Course Prefix/Number: ART 273
Course Name: Advanced Web Animation and Multimedia II
Credits: 3 (3 lecture; 6 lab)
III. Course (Catalog) Description
IV. Learning Objectives
B. To explain the programming principles used to produce highly interactive web page elements.
C. To explain bandwidth limitations of the web when planning, organizing and constructing interactive web pages.
D. To establish a coordinated plan to create interactive web pages.
E. To design interactive web pages for specific target user audiences.
F. To use sophisticated graphics software applications to incorporate interactivity and animation into web pages.
G. To organize, deploy, troubleshoot and maintain a set of sophisticated, highly interactive web pages.
V. Academic Integrity
• plagiarism (turning in work not written by you, or lacking proper citation),
• falsification and fabrication (lying or distorting the truth),
• helping others to cheat,
• unauthorized changes on official documents,
• pretending to be someone else or having someone else pretend to be you,
• making or accepting bribes, special favors, or threats, and
• any other behavior that violates academic integrity.
There are serious consequences to violations of the academic integrity policy. Oakton's policies and procedures provide students a fair hearing if a complaint is made against you. If you are found to have violated the policy, the minimum penalty is failure on the assignment and, a disciplinary record will be established and kept on file in the office of the Vice President for Student Affairs for a period of 3 years.
Details of the Code of Academic Conduct can be found in the Student Handbook.
VI. Sequence of Topics
1. History of animation
2. Creating a flip book
3. What is motion?
4. Listening to the motions around you
5. Birds and bouncing balls
6. Time and sequence
B. Web object fundamentals
1. Animation and color theory
2. Creating text for animation
3. Using layers to create animation
4. Creating image effects
C. Web animation topics
1. Site design principles
2. Usability issues
3. File size, pre-loaders and streaming
4. Smart clips and reusability
5. Basic principles of 3D
6. Character animation
7. Using video
D. Animation/web page integration
1. Using extensions
2. Tables and layers for animated content
3. Animation file placement
4. Text creation and formatting
5. Buttons and flash text
6. Defining a site
8. Background colors with software
9. Behaviors, objects and commands
VII. Methods of Instruction
Course may be taught as face-to-face, media-based, hybrid or online course.
VIII. Course Practices Required
B. Attend scheduled critiques presenting completed work
C. Complete assigned artwork by scheduled due dates
D. Quizzes and final exam
E. Demonstrate a professional attitude
IX. Instructional Materials
A. Flash drive or portable hard drive
B. Ink-jet paper
X. Methods of Evaluating Student Progress
A. Class attendance and participation: 20%
B. Quizzes: 20%
C. Mini projects/critiques/homework assignments: 20%
D. Final Exam: 20%
E. Final Project: 20%
There will be three quizzes, spaced throughout the semester. There will be three mini projects covering issues such as motion design principles, animated navigation systems, and advanced animation. The final project will simulate a well-organized highly interactive web site. The final exam, an objective test, will be administered on the last day of class.
XI. Other Course Information
If you have a documented learning, psychological, or physical disability you may be entitled to reasonable academic accommodations or services. To request accommodations or services, contact the Access and Disability Resource Center at the Des Plaines or Skokie campus. All students are expected to fulfill essential course requirements. The College will not waive any essential skill or requirement of a course or degree program.