Game Systems and Design
I. Course Prefix/Number: ART 275
Course Name: Game Systems and Design
Credits: 3 (3 lecture; 6 lab)
III. Course (Catalog) Description
IV. Learning Objectives
B. To design and produce games
C. To identify the limitations of games and their construction
D. To conceive and develop a vision of a game to the highest level of fidelity and quality
V. Academic Integrity
• plagiarism (turning in work not written by you, or lacking proper citation),
• falsification and fabrication (lying or distorting the truth),
• helping others to cheat,
• unauthorized changes on official documents,
• pretending to be someone else or having someone else pretend to be you,
• making or accepting bribes, special favors, or threats, and
• any other behavior that violates academic integrity.
There are serious consequences to violations of the academic integrity policy. Oakton's policies and procedures provide students a fair hearing if a complaint is made against you. If you are found to have violated the policy, the minimum penalty is failure on the assignment and, a disciplinary record will be established and kept on file in the office of the Vice President for Student Affairs for a period of 3 years.
Details of the Code of Academic Conduct can be found in the Student Handbook.
VI. Sequence of Topics
B. Play Mechanics
1. Structure of play
2. Obstacles, penalties and rewards
3. Levels of play
4. Play and sociological factors
C. Board game and role-play design
D. Game concepts
1. New ideas
2. Evaluation of concepts
E. Abstract Design elements
1. Positive and negative feedback systems
2. Game balancing tools
3. Player rewards and punishments
4. Interaction of systems
5. Simulation and Emulation
F. Psychological design considerations
1. Operant conditioning
2. Addiction to gaming
3. Rewards and penalties
G. Interface Design
1. Balancing player control schemes
2. Specific hardware constraints
H. Practical Game design
1. Spatial design
2. Task design
3. Design integration
4. Control schemes
6. Game tuning
7. Play testing and analysis
8. Design implication of platform choice
VII. Methods of Instruction
Course may be taught as face-to-face, media-based, hybrid or online course.
VIII. Course Practices Required
B. Attend critiques and quizzes as scheduled in the course calendar.
C. Complete assigned exercises and print assigned work.
D. Final Exam.
IX. Instructional Materials
A. Required text: "Awesome Game Creation" by Ahearn and Crooks, Charles River Media, ISBN: 1-58450-223-1
B. Flash drive or portable hard drive
C. 11 x 14 mount board and white museum grade board for matting
D. 12 sheets of ink jet glossy paper
E. Blank CD-Rs
X. Methods of Evaluating Student Progress
A. Quizzes: 25%
B. Critiques: 25%
C. Final Exam: 25%
D. Final Critique: 25%
Multiple choice quizzes will be administered at the first three critiques. Critiques offer the student the opportunity to show work in progress to the instructor and to the class and to obtain feedback on the work presented. There will be four critiques including the final.
XI. Other Course Information
If you have a documented learning, psychological, or physical disability you may be entitled to reasonable academic accommodations or services. To request accommodations or services, contact the Access and Disability Resource Center at the Des Plaines or Skokie campus. All students are expected to fulfill essential course requirements. The College will not waive any essential skill or requirement of a course or degree program.