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Game Development Practicum

I.     Course Prefix/Number: GRD 255

       Course Name: Game Development Practicum

       Credits: 3 (3 lecture; 15 lab)

II.    Prerequisite

Completion of 12 credits in required courses in Game Development certificate, all with minimum grades of C, and consent of department chair. Student must secure placement at a business approved by department chair in order to register for the course.

III.   Course (Catalog) Description

Workplace experience in the game development field acquired by working for a company that does game development. The student’s job will be appropriate to his or her skills. Student meets with instructor to provide detailed reports of the work experience.

IV.   Learning Objectives

A.    To develop personal career goals and strategies.
B.    To develop effective strategies for seeking employment in the field of game development.
C.    To demonstrate successful work habits appropriate to the game development industry.
D.    To demonstrate competency by achieving the responsibilities required for the job placement.
E.    To demonstrate new skills acquired from the job placement.

V.    Academic Integrity

Students and employees at Oakton Community College are required to demonstrate academic integrity and follow Oakton's Code of Academic Conduct. This code prohibits:

• cheating,
• plagiarism (turning in work not written by you, or lacking proper citation),
• falsification and fabrication (lying or distorting the truth),
• helping others to cheat,
• unauthorized changes on official documents,
• pretending to be someone else or having someone else pretend to be you,
• making or accepting bribes, special favors, or threats, and
• any other behavior that violates academic integrity.

There are serious consequences to violations of the academic integrity policy. Oakton's policies and procedures provide students a fair hearing if a complaint is made against you. If you are found to have violated the policy, the minimum penalty is failure on the assignment and, a disciplinary record will be established and kept on file in the office of the Vice President for Student Affairs for a period of 3 years.
Details of the Code of Academic Conduct can be found in the Student Handbook.

VI.   Sequence of Topics

A.    Individual work plan
             1.    Educational objectives
             2.    Assessment of skills
             3.    Career goals
B.    Work Place
             1.    Organizational charts
             2.    Supervisor
             3.    Responsibilities and goals
             4.    Evaluations
             5.    Job descriptions
             6.    Procedure manuals
             7.    Office resources
C.    Communication skills
             1.    Working with individuals below and above your level of organization
             2.    Developing team goals
             3.    Conflict resolution
             4.    Decision making
D.    Occupational skills
             1.    Get done attitude
             2.    Craftsmanship and detail orientated abilities
             3.    Skills specific to your job
E.    Game Development Project
             1.    Determining the needs of the publisher
             2.    Drafting a proposal
             3.    Approval of project topic and objectives
             4.    Understanding the production flow and how it affects your project
             5.    Review of project
                       a.    Knowledge of skills gained
                       b.    Application to career goals
F.    Finding a job
            1.    Resume
            2.    Application
            3.    Job descriptions
            4.    Sources for employment
            5.    Interviewing
G.    Professional organizations
H.    Evaluation of job experience
            1.    New skills acquired
            2.    Professional goals

VII.  Methods of Instruction

In addition to time spent in the workplace, students will meet in an instructional setting to analyze and evaluate the work experience and its relationship to the educational goals of the program.

Course may be taught as face-to-face, media-based, hybrid or online course.

VIII. Course Practices Required

A.    Work 15 hours per week in a game development environment
B.    Attend at least 3 one hour meetings with instructor during the semester
C.    Design and produce a resume
D.    Discuss workplace experience with instructor.

IX.   Instructional Materials

Note: Current textbook information for each course and section is available on Oakton's Schedule of Classes.

None

X.    Methods of Evaluating Student Progress

A.    Evaluation by supervisor on the job
B.    Quality of job resume
C.    Demonstration of job skills through portfolio

XI.   Other Course Information

While Oakton Community College will make every effort to obtain employment for the student, it is the ultimate responsibility of the student to obtain employment. The student must obtain work before registering for this class. A student can register for this class at anytime during the semester.


If you have a documented learning, psychological, or physical disability you may be entitled to reasonable academic accommodations or services. To request accommodations or services, contact the Access and Disability Resource Center at the Des Plaines or Skokie campus. All students are expected to fulfill essential course requirements. The College will not waive any essential skill or requirement of a course or degree program.