Game Development Practicum
I. Course Prefix/Number: GRD 255
Course Name: Game Development Practicum
Credits: 3 (3 lecture; 15 lab)
III. Course (Catalog) Description
IV. Learning Objectives
B. To develop effective strategies for seeking employment in the field of game development.
C. To demonstrate successful work habits appropriate to the game development industry.
D. To demonstrate competency by achieving the responsibilities required for the job placement.
E. To demonstrate new skills acquired from the job placement.
V. Academic Integrity
• plagiarism (turning in work not written by you, or lacking proper citation),
• falsification and fabrication (lying or distorting the truth),
• helping others to cheat,
• unauthorized changes on official documents,
• pretending to be someone else or having someone else pretend to be you,
• making or accepting bribes, special favors, or threats, and
• any other behavior that violates academic integrity.
There are serious consequences to violations of the academic integrity policy. Oakton's policies and procedures provide students a fair hearing if a complaint is made against you. If you are found to have violated the policy, the minimum penalty is failure on the assignment and, a disciplinary record will be established and kept on file in the office of the Vice President for Student Affairs for a period of 3 years.
Details of the Code of Academic Conduct can be found in the Student Handbook.
VI. Sequence of Topics
1. Educational objectives
2. Assessment of skills
3. Career goals
B. Work Place
1. Organizational charts
3. Responsibilities and goals
5. Job descriptions
6. Procedure manuals
7. Office resources
C. Communication skills
1. Working with individuals below and above your level of organization
2. Developing team goals
3. Conflict resolution
4. Decision making
D. Occupational skills
1. Get done attitude
2. Craftsmanship and detail orientated abilities
3. Skills specific to your job
E. Game Development Project
1. Determining the needs of the publisher
2. Drafting a proposal
3. Approval of project topic and objectives
4. Understanding the production flow and how it affects your project
5. Review of project
a. Knowledge of skills gained
b. Application to career goals
F. Finding a job
3. Job descriptions
4. Sources for employment
G. Professional organizations
H. Evaluation of job experience
1. New skills acquired
2. Professional goals
VII. Methods of Instruction
Course may be taught as face-to-face, media-based, hybrid or online course.
VIII. Course Practices Required
B. Attend at least 3 one hour meetings with instructor during the semester
C. Design and produce a resume
D. Discuss workplace experience with instructor.
IX. Instructional Materials
X. Methods of Evaluating Student Progress
B. Quality of job resume
C. Demonstration of job skills through portfolio
XI. Other Course Information
If you have a documented learning, psychological, or physical disability you may be entitled to reasonable academic accommodations or services. To request accommodations or services, contact the Access and Disability Resource Center at the Des Plaines or Skokie campus. All students are expected to fulfill essential course requirements. The College will not waive any essential skill or requirement of a course or degree program.