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I.

COURSE PREFIX

COURSE NUMBER

 COURSE NAME

 CREDIT

 LECTURE

 LAB

 

     CIS

    227

C# PROGRAMMING

      4

       3

   2

 

 

II.                PREREQUISITE: 

Recommended: Knowledge of any programming language. 

III.             COURSE (CATALOG) DESCRIPTION: 

Course introduces programming using the C# programming language to solve business-related problems. Content includes program development and design, visual and object-oriented programming, screen design, structured programming techniques, and event-driven programming using objects. Programming assignment concepts include arithmetic calculations, decision making, looping, reports to screen and paper, subroutines and functions, interactive processing, working with arrays, and introductory concepts of file creation and access. Recommended: Knowledge of any programming language. 

IV.              LEARNING OBJECTIVES: 

Upon completion of this course, the student will be able to demonstrate introductory-level proficiency in programming using C#.Net by writing programs for a wide variety of business applications.  Programming concepts will include: 1.    Internal documentation

2.    Working with variables and constants

3.    Decision making

4.    Loops and arrays

5.    Built-in functions

6.    Mathematical concepts as applied to business

7.    Data validation

8.    Use of simple menus

9.    Passing parameters to subroutines

10.                   Accessing Web Services


The student will display competency in program design and problem solving including:

 

1.                  Working with event-driven languages including screen design and selection of appropriate controls                          (objects)

2.                  Program design through appropriate tools such as TOE charts, hierarchy charts, flowcharts, and                        pseudocode

3.                  Debugging

4.                  Preparation of adequate documentation

 

 

V.                 ACADEMIC INTEGRITY

Students and employees at Oakton Community College are required to demonstrate academic integrity and follow Oakton’s Code of Academic Conduct. This code prohibits:

·    cheating

·    plagiarism (turning in work not written by you, or lacking proper citation)

·    falsification and fabrication (lying or distorting the truth)

·    helping others to cheat

·    unauthorized changes on official documents

·    pretending to be someone else or having someone else pretend to be you

·    making or accepting bribes, special favors, or threats

·    any other behavior that violates academic integrity  

There are serious consequences to violations of the academic integrity policy. Oakton’s policies and procedures provide students a fair hearing if a complaint is made against you.  If you are found to have violated the policy, the minimum penalty is failure on the assignment and, a disciplinary record will be established and kept on file in the office of the Vice President for Student Affairs for a period of 3 years.  

Details of the Code of Academic Conduct can be found in the Student Handbook. 

VI.              OUTLINE OF TOPICS: 

A.                 Review of programming concepts and languages

1.                  Program design and development

2.                  Tools for developing program logic

3.                  C# as an Object-Oriented/Event-driven language

4.                  Object-oriented and structured programming

a)                  What is object-oriented programming

b)                  Object-oriented programming techniques

c)                  Defining classes

d)                  Defining class members

5.                  Using Help

6.                  Managing Projects and Solutions

a)                  Opening and Saving

b)                  Creating Executable Files

c)                  Using the editor

d)                  Working within the design environment

(1)               Debugging

(2)               Error Handling

7.                  User Interfaces

a)                  Designing the user interface

b)                  Communicating with the user

c)                  Displaying output on screen and printer

d)                  Input data validation

8.                  Using the Language

a)                  Operators

b)                  Variables and Constants

c)                  Expressions

d)                  Namespaces

e)                  Branching

f)                   Looping

g)                  Arrays

h)                  Functions

9.                  Living in the .Net Framework

10.              Introduction to Data Handling 

VII.           METHODS OF INSTRUCTION

Reading, lecture, discussion, group work, demonstration of programs, hands-on exercises and projects, assignments, quizzes, and/or tests

 

VIII.        COURSE PRACTICES REQUIRED

Reading:  Students will be expected to read text book and research appropriate manuals as needed.

Writing:  Interactive programming requires student to be able to write screen and other instructions using clear
              and syntactically correct English

Computer:  Students will use computers to create, test and debug a variety of programs. 

IX.              INSTRUCTIONAL MATERIALS:

Appropriate textbook and supplementary materials           

            TEXTBOOK:  Murach’s C# - .Net Developer’s Guide; Written by Joel Murach &
                                   Doug Lowe; Published by Murach 2004

 X.                 METHODS OF EVALUATING STUDENT PROGRESS: 

Students will be evaluated on quality of programs, other written assignments, quizzes, and tests as specified by the instructor.

 XI.              OTHER COURSE INFORMATION: 

If you have a documented learning, psychological, or physical disability you may be entitled to reasonable academic accommodations or services.  To request accommodations or services, contact the ASSIST office in Instructional Support Services.  All students are expected to fulfill essential course requirements.  The College will not waive any essential skill or requirement of a course or degree program.

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