3D Animation and Multimedia
I. Course Prefix/Number: ART 260
Course Name: 3D Animation and Multimedia
Credits: 3 (3 lecture; 6 lab)
II. Prerequisite
None
III. Course (Catalog) Description
Course explores design and production of animation and multimedia applications. Content includes three-dimensional rendering; its relationship to traditional two-dimensional graphic production, computer animation, and multimedia concepts and production procedures. Different media of computer sound, text, and imaging, and combinations of multimedia productions also covered. Adobe Premiere and Alias Maya are used as the main software.
Recommended: experience in creating and manipulating images using Fractal Painter and/or PhotoShop.
Recommended: experience in creating and manipulating images using Fractal Painter and/or PhotoShop.
IV. Learning Objectives
A. To identify the elements and processes used in multimedia productions.
B. To design and produce multimedia productions.
C. To explain the limitations of multimedia productions and presentations.
D. To create and render three-dimensional objects.
E. To animate three-dimensional objects in space.
F. To distinguish between two-dimensional and three-dimensional renderings.
B. To design and produce multimedia productions.
C. To explain the limitations of multimedia productions and presentations.
D. To create and render three-dimensional objects.
E. To animate three-dimensional objects in space.
F. To distinguish between two-dimensional and three-dimensional renderings.
V. Academic Integrity
Students and employees at Oakton Community College are required to demonstrate academic integrity
and follow Oakton's Code of Academic Conduct. This code prohibits:
• cheating,
• plagiarism (turning in work not written by you, or lacking proper citation),
• falsification and fabrication (lying or distorting the truth),
• helping others to cheat,
• unauthorized changes on official documents,
• pretending to be someone else or having someone else pretend to be you,
• making or accepting bribes, special favors, or threats, and
• any other behavior that violates academic integrity.
There are serious consequences to violations of the academic integrity policy. Oakton's policies and procedures provide students a fair hearing if a complaint is made against you. If you are found to have violated the policy, the minimum penalty is failure on the assignment and, a disciplinary record will be established and kept on file in the office of the Vice President for Student Affairs for a period of 3 years.
Details of the Code of Academic Conduct can be found in the Student Handbook.
• cheating,
• plagiarism (turning in work not written by you, or lacking proper citation),
• falsification and fabrication (lying or distorting the truth),
• helping others to cheat,
• unauthorized changes on official documents,
• pretending to be someone else or having someone else pretend to be you,
• making or accepting bribes, special favors, or threats, and
• any other behavior that violates academic integrity.
There are serious consequences to violations of the academic integrity policy. Oakton's policies and procedures provide students a fair hearing if a complaint is made against you. If you are found to have violated the policy, the minimum penalty is failure on the assignment and, a disciplinary record will be established and kept on file in the office of the Vice President for Student Affairs for a period of 3 years.
Details of the Code of Academic Conduct can be found in the Student Handbook.
VI. Sequence of Topics
A. History of Animation
Prehistory
1. Reynaud
2. Edison
3. Kinetoscope
4. The Record of a sneeze
5. Lumiere brothers
6. Cinematograph
7. “Workers leaving the Lumiere factory”
8. Edward Muybridge
9. Animal locomotion
10. Human locomotion
B. Start of animation
1. Cohl
2. Mccay
3. Gertie the dinosaur
4. Interacting
C. Disney
1. “Steamboat Willie”
2. “Pinocchio and Fantasia”
3. Principles of animation and the history of the studio
D. Animation and the computer
1. “2001: A Space Odyssey”
2. “Toy Story”
3. “Shrek”
4. Major changes from traditional animation to computer animation
E. Animation
F. Definition of Animation
G. Twelve Principles of Animation
H. Camera Production
1. Setting views
2. Animation paths
3. Key frames
4. Modification of paths
5. Frame numbers
6. Sequences
I. Timing
J. Editing
K. Lighting
L. Resolution
M. Multimedia
N. Basic Principles
O. Audio Production
1. File types
2. Sound
3. Standards
4. Midi
5. Hardware
6. Boards
7. Midi hardware
P. Video
1. Monitor
2. Quality
3. Refresh rates
4. Interlacing
5. Convergence
6. Inputs and Manipulation
7. Frames per second
8. Titles and type
9. Editing and effects
10. Analog and Digital Cameras
11. Storage
12. Magnetic
13. CD-ROM and DVD
14. Hard drive
15. Assemblies and Production
16. Planning and Storyboards
17. Multimedia work area
18. Power
19. Testing and preview
20. Publishing
21. Diskettes
22. CD-ROM and DVD
23. Video Cassettes
Q. Three-Dimensional Rendering
R. History of computer graphics
S. Image production
1. Vector
2. Rasterization
T. Resolution
1. Pixels per inch
2. Print attributes
3. Image sizing
U. Two-dimensional qualities
1. Balance, rhythm and harmony
2. Tone, texture, and form
V. Modeling
W. Drawing objects
1. Line
2. Polygon
3. Rectangle
4. Box
5. Arc
6. Ellipse
7. Cone
8. Cylinder
X. Drawing in three-dimensional space
Y. Setting points
Z. Absolute vs. Relative
AA. Rotation
BB. Center of field
CC. Modifying
DD. Deletion
EE. Extrude
FF. Lathe
GG. Linking
HH. Polygon meshes
II. Copying objects
JJ. Grouping
KK. Open and closing
LL. Paste and imbed
MM. Welding
NN. Corner
OO. Moving points: Rendering
PP. Texture mapping
QQ. Scaling textures
RR. Color palettes
SS. Surface qualities
TT. Smoothing
UU. Join objects
VV. Bump texture
WW. Material libraries
XX. Lighting
YY. Positioning
ZZ. Types of lights
a. Shadows
b. Color of light
c. Options
d. Final aspect and resolution
e. Viewing
f. Alpha Channels
g. Reflections
Prehistory
1. Reynaud
2. Edison
3. Kinetoscope
4. The Record of a sneeze
5. Lumiere brothers
6. Cinematograph
7. “Workers leaving the Lumiere factory”
8. Edward Muybridge
9. Animal locomotion
10. Human locomotion
B. Start of animation
1. Cohl
2. Mccay
3. Gertie the dinosaur
4. Interacting
C. Disney
1. “Steamboat Willie”
2. “Pinocchio and Fantasia”
3. Principles of animation and the history of the studio
D. Animation and the computer
1. “2001: A Space Odyssey”
2. “Toy Story”
3. “Shrek”
4. Major changes from traditional animation to computer animation
E. Animation
F. Definition of Animation
G. Twelve Principles of Animation
H. Camera Production
1. Setting views
2. Animation paths
3. Key frames
4. Modification of paths
5. Frame numbers
6. Sequences
I. Timing
J. Editing
K. Lighting
L. Resolution
M. Multimedia
N. Basic Principles
O. Audio Production
1. File types
2. Sound
3. Standards
4. Midi
5. Hardware
6. Boards
7. Midi hardware
P. Video
1. Monitor
2. Quality
3. Refresh rates
4. Interlacing
5. Convergence
6. Inputs and Manipulation
7. Frames per second
8. Titles and type
9. Editing and effects
10. Analog and Digital Cameras
11. Storage
12. Magnetic
13. CD-ROM and DVD
14. Hard drive
15. Assemblies and Production
16. Planning and Storyboards
17. Multimedia work area
18. Power
19. Testing and preview
20. Publishing
21. Diskettes
22. CD-ROM and DVD
23. Video Cassettes
Q. Three-Dimensional Rendering
R. History of computer graphics
S. Image production
1. Vector
2. Rasterization
T. Resolution
1. Pixels per inch
2. Print attributes
3. Image sizing
U. Two-dimensional qualities
1. Balance, rhythm and harmony
2. Tone, texture, and form
V. Modeling
W. Drawing objects
1. Line
2. Polygon
3. Rectangle
4. Box
5. Arc
6. Ellipse
7. Cone
8. Cylinder
X. Drawing in three-dimensional space
Y. Setting points
Z. Absolute vs. Relative
AA. Rotation
BB. Center of field
CC. Modifying
DD. Deletion
EE. Extrude
FF. Lathe
GG. Linking
HH. Polygon meshes
II. Copying objects
JJ. Grouping
KK. Open and closing
LL. Paste and imbed
MM. Welding
NN. Corner
OO. Moving points: Rendering
PP. Texture mapping
QQ. Scaling textures
RR. Color palettes
SS. Surface qualities
TT. Smoothing
UU. Join objects
VV. Bump texture
WW. Material libraries
XX. Lighting
YY. Positioning
ZZ. Types of lights
a. Shadows
b. Color of light
c. Options
d. Final aspect and resolution
e. Viewing
f. Alpha Channels
g. Reflections
VII. Methods of Instruction
This course will be presented using a combination of lectures, slide presentations and studio work on computers in the lab.
Course may be taught as face-to-face, media-based, hybrid or online course.
Course may be taught as face-to-face, media-based, hybrid or online course.
VIII. Course Practices Required
A. Attend all critiques and quizzes as scheduled in the course calendar
B. Take final exam
C. Produce three clips on VHS tape, and produce 4 8x10 prints exhibiting modeling techniques and shading
D. Attend all classes and labs
B. Take final exam
C. Produce three clips on VHS tape, and produce 4 8x10 prints exhibiting modeling techniques and shading
D. Attend all classes and labs
IX. Instructional Materials
A. Flash drive or portable hard drive
B. 11 x 14 mount board and white museum grade board for matting
C. 12 sheets of Ink-Jet glossy paper
D. CD-Rs
B. 11 x 14 mount board and white museum grade board for matting
C. 12 sheets of Ink-Jet glossy paper
D. CD-Rs
X. Methods of Evaluating Student Progress
A. Grading: The final grade will be based upon the following elements and their weights:
• Quizzes 25%
• Critiques 25%
• Final Exam 25%
• Final Critique 25%
B. Evaluation Criteria
1. Video Clips
• Modeling, Shading quality and editing
• Animation quality and the use of the twelve principles of animation
• Technical quality relating to issues of compression, rendering and pixalization
2. Prints
• Print quality
• Craftsmanship
• Use of modeling and shading techniques
C. Critique:
The critiques offer students the opportunity to show their work to the class and to the instructor and obtain feedback critical to the development of their work. There will be four critiques, with the following work due at each critique:
Critique #1: Video clip #1
Critique #2: Video clip #2
Critique #3: 4 prints mounted and finished
Final Critique #4: Video clip #3 and portfolio review of all assignments
D. Final Examination: The final examination consisting of 25 multiple-choice questions will be administered on the date indicated on the class schedule.
E. Quizzes will be administered at the critiques.
F. Attendance: Attendance is mandatory at critiques and quizzes. Students who miss a critique (unless cleared by the instructor) will receive a 0 grade for that quiz and critique.
G. Assignments: All assignments are due at the critiques, as scheduled.
• Quizzes 25%
• Critiques 25%
• Final Exam 25%
• Final Critique 25%
B. Evaluation Criteria
1. Video Clips
• Modeling, Shading quality and editing
• Animation quality and the use of the twelve principles of animation
• Technical quality relating to issues of compression, rendering and pixalization
2. Prints
• Print quality
• Craftsmanship
• Use of modeling and shading techniques
C. Critique:
The critiques offer students the opportunity to show their work to the class and to the instructor and obtain feedback critical to the development of their work. There will be four critiques, with the following work due at each critique:
Critique #1: Video clip #1
Critique #2: Video clip #2
Critique #3: 4 prints mounted and finished
Final Critique #4: Video clip #3 and portfolio review of all assignments
D. Final Examination: The final examination consisting of 25 multiple-choice questions will be administered on the date indicated on the class schedule.
E. Quizzes will be administered at the critiques.
F. Attendance: Attendance is mandatory at critiques and quizzes. Students who miss a critique (unless cleared by the instructor) will receive a 0 grade for that quiz and critique.
G. Assignments: All assignments are due at the critiques, as scheduled.
XI. Other Course Information
If you have a documented learning, psychological, or physical disability you may be entitled to reasonable academic accommodations or services. To request accommodations or services, contact the ASSIST office in the Learning Center. All students are expected to fulfill essential course requirements. The College will not waive any essential skill or requirement of a course or degree program.















