3D Animation and Multimedia

I.     Course Prefix/Number: ART 260

       Course Name: 3D Animation and Multimedia

       Credits: 3 (3 lecture; 6 lab)

II.    Prerequisite


III.   Course (Catalog) Description

Course explores design and production of animation and multimedia applications. Content includes three-dimensional rendering; its relationship to traditional two-dimensional graphic production, computer animation, and multimedia concepts and production procedures. Different media of computer sound, text, and imaging, and combinations of multimedia productions also covered.

IV.   Learning Objectives

A. To identify the elements and processes used in multimedia productions.
B. To design and produce multimedia productions.
C. To explain the limitations of multimedia productions and presentations.
D. To create and render three-dimensional objects.
E. To animate three-dimensional objects in space.
F. To distinguish between two-dimensional and three-dimensional renderings.

V.    Academic Integrity

Students and employees at Oakton Community College are required to demonstrate academic integrity and follow Oakton's Code of Academic Conduct. This code prohibits:

• cheating,
• plagiarism (turning in work not written by you, or lacking proper citation),
• falsification and fabrication (lying or distorting the truth),
• helping others to cheat,
• unauthorized changes on official documents,
• pretending to be someone else or having someone else pretend to be you,
• making or accepting bribes, special favors, or threats, and
• any other behavior that violates academic integrity.

There are serious consequences to violations of the academic integrity policy. Oakton's policies and procedures provide students a fair hearing if a complaint is made against you. If you are found to have violated the policy, the minimum penalty is failure on the assignment and, a disciplinary record will be established and kept on file in the office of the Vice President for Student Affairs for a period of 3 years.
Details of the Code of Academic Conduct can be found in the Student Handbook.

VI.   Sequence of Topics

History of Animation
       • Reynaud
       • Edison
             o Kinetoscope
             o The Record of a sneeze
       • Lumiere brothers
             o Cinematograph
             o “Workers leaving the Lumiere factory”
       • Edward Muybridge
             o Animal locomotion
             o Human locomotion
   Start of animation
       • Cohl
       • Mccay
             o Gertie the dinosaur
             o Interacting
         • “Steamboat Willie”
         • “Pinocchio and Fantasia”
         • Principles of animation and the history of the studio
     Animation and the computer
         • “2001: A Space Odyssey”
         • “Toy Story”
         • “Shrek”
         • Major changes from traditional animation to computer animation
     Definition of Animation
     Twelve Principles of Animation
     Camera Production
          • Setting views
          • Animation paths
          • Key frames
          • Modification of paths
          • Frame numbers
          • Sequences
     Basic Principles
     Audio Production
         • File types
         • Sound
         • Standards
         • Hardware
         • Monitor
               o Quality
               o Refresh rates
               o Interlacing
               o Convergence
         • Inputs and Manipulation
               o Frames per second
               o Titles and type
               o Editing and effects
               o Analog and Digital Cameras
          • Storage
          • Assemblies and Production
                o Planning and Storyboards
                o Multimedia work area
                o Power
                o Testing and preview
           • Publishing
Three-Dimensional Rendering
      History of computer graphics
      Image production
          • Vector
          • Rasterization
          • Pixels per inch
          • Print attributes
          • Image sizing
      Two-dimensional qualities
          • Balance, rhythm and harmony
          • Tone, texture, and form
     Drawing objects
          • Line
          • Polygon
          • Rectangle
          • Box
          • Arc
          • Ellipse
          • Cone
          • Cylinder
Drawing in three-dimensional space
      Setting points
      Absolute vs. Relative
      Center of field
      Polygon meshes
      Copying objects
      Open and closing
      Paste and imbed
      Moving points
      Texture mapping
      Scaling textures
      Color palettes
      Surface qualities
      Join objects
      Bump texture
      Material libraries
      Types of lights
      Color of light
       Final aspect and resolution
Alpha Channels

VII.  Methods of Instruction

This course will be presented using a combination of lectures, slide presentations and studio work on computers in the lab.

Course may be taught as face-to-face, media-based, hybrid or online course.

VIII. Course Practices Required

A. Attend all critiques and quizzes as scheduled in the course calendar
B. Take final exam
C. Produce three clips, and produce 4 8x10 prints exhibiting modeling techniques and shading
D. Attend all classes and labs

IX.   Instructional Materials

Note: Current textbook information for each course and section is available on Oakton's Schedule of Classes.

A. Flash drive or portable hard drive
B. 11 x 14 mount board and white museum grade board for matting
C. 12 sheets of Ink-Jet glossy paper
D. CD-Rs or DVDs

X.    Methods of Evaluating Student Progress

A. Grading: The final grade will be based upon the following elements and their weights:
        • Quizzes         25%
        • Critiques        25%
        • Final Exam     25%
        • Final Critique  25%
B. Evaluation Criteria
       Video Clips
           • Modeling, Shading quality and editing
           • Animation quality and the use of the twelve principles of animation
           • Technical quality relating to issues of compression, rendering and pixalization
           • Print quality
           • Craftsmanship
           • Use of modeling and shading techniques
C. Critique:
The critiques offer students the opportunity to show their work to the class and to the instructor and obtain feedback critical to the development of their work. There will be four critiques, with the following work due at each critique:
      Critique #1:  Video clip #1
      Critique #2:  Video clip #2
      Critique #3:  4 prints mounted and finished
      Final Critique #4:  Video clip #3 and portfolio review of all assignments

D. Final Examination: The final examination consisting of 25 multiple-choice questions will be administered on the date indicated on the class schedule.
E. Quizzes will be administered at the critiques.
F. Attendance: Attendance is mandatory at critiques and quizzes. Students who miss a critique (unless cleared by the instructor) will receive a 0 grade for that quiz and critique.
G. Assignments: All assignments are due at the critiques, as scheduled.

XI.   Other Course Information

If you have a documented learning, psychological, or physical disability you may be entitled to reasonable academic accommodations or services. To request accommodations or services, contact the Access and Disability Resource Center at the Des Plaines or Skokie campus. All students are expected to fulfill essential course requirements. The College will not waive any essential skill or requirement of a course or degree program.