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3D Advanced Animation and Multimedia

I.     Course Prefix/Number: ART 261

       Course Name: 3D Advanced Animation and Multimedia

       Credits: 3 (3 lecture; 6 lab)

II.    Prerequisite

ART 260 or instructor’s consent

III.   Course (Catalog) Description

Course presents working knowledge of 3-D modeling, rendering transparency control, and compositing. Content includes combining images, type, 3-D models, and illustrations into complex animation sequences; assembling animations, involving 2-D graphics, type, and logo animation; and practical issue of frame-by- frame versus real-time recording. Alias Maya used as the main software.

IV.   Learning Objectives

A.    To explain how animation productions are created.
B.    To design and produce animation and modeling productions.
C.    To explain the limitations of modeling and animation.
D.    To create and render three-dimensional objects.
E.    To use time in the animation of three-dimensional objects in space.
F.    To use the modeling and animation thought process to construct images.

V.    Academic Integrity

Students and employees at Oakton Community College are required to demonstrate academic integrity and follow Oakton's Code of Academic Conduct. This code prohibits:

• cheating,
• plagiarism (turning in work not written by you, or lacking proper citation),
• falsification and fabrication (lying or distorting the truth),
• helping others to cheat,
• unauthorized changes on official documents,
• pretending to be someone else or having someone else pretend to be you,
• making or accepting bribes, special favors, or threats, and
• any other behavior that violates academic integrity.

There are serious consequences to violations of the academic integrity policy. Oakton's policies and procedures provide students a fair hearing if a complaint is made against you. If you are found to have violated the policy, the minimum penalty is failure on the assignment and, a disciplinary record will be established and kept on file in the office of the Vice President for Student Affairs for a period of 3 years.
Details of the Code of Academic Conduct can be found in the Student Handbook.

VI.   Sequence of Topics

A.    Thought Processes
        1.    Modeling
        2.    Lighting
        3.    Shading
        4.    Image organization
        5.    Animation
    B.    Modeling
        1.    Layers
        2.    Perspective Windows
        3.    Numerical properties
        4.    Hierarchy window
        5.    Round edges
        6.    Bump Maps
        7.    Simplify models
    C.    Lighting
        1.    Accentuate
        2.    Number of lights
        3.    Angle of Sun
        4.    Light beams
    D.    Camera
        1.    Multiple cameras
        2.    Focal length
        3.    Depth of field
        4.    Fisheye
    E.    Shader
        1.    Complexity
        2.    Color channels
        3.    Reflective
        4.    Maps and masks
        5.    Mapping modes
    F.    Animating with Key Events
        1.    Time Line
        2.    Time Axis
        3.    Key Event markers and key events
        4.    Copying and pasting
        5.    Animation for field/frame--accurate recording time
    G.    Transitions
        1.    Linear
        2.    Bezier
        3.    Discrete
        4.    Oscillate
    H.    Behaviors
        1.    Pointing
        2.    Bouncing, spinning, tracking
        3.    Defining relationships
        4.    Inverse Kinematics
    I.    Animating shapes, paths and cross sections
    J.    Rotoscoping
        1.    Background movies
        2.    Movies as objects
    K.    Animating lights and cameras
        1.    Camera movement
        2.    Camera adjustments
        3.    Targets
        4.    Light adjustments
        5.    Lighting effects and light movement
    L.    Rendering and file formats
        1.    Hard disk
        2.    Sequential files
        3.    Disk space and VTR
        4.    Tape
    M.    Output equipment
        1.    Video recording
        2.    Non-linear recording and editing systems
        3.    Service bureaus
        4.    Industrial standards

VII.  Methods of Instruction

This course will be presented using a combination of lectures, slide presentations and computer work in the lab.

Course may be taught as face-to-face, media-based, hybrid or online course.

VIII. Course Practices Required

A.    Attend and participate in classes and labs.
B.    Attend critiques and quizzes as scheduled in the course calendar.
C.    Complete assigned exercises and print finished work.
D.    Final Exam

IX.   Instructional Materials

Note: Current textbook information for each course and section is available on Oakton's Schedule of Classes.

•    Flash drive or portable hard drive
•    Blank CD disk

X.    Methods of Evaluating Student Progress

The final grade will be based upon the following elements and their weights:
A.    Quizzes           25%
B.    Critiques          25%
C.    Final Exam       25%
D.    Final Critique    25%

XI.   Other Course Information



If you have a documented learning, psychological, or physical disability you may be entitled to reasonable academic accommodations or services. To request accommodations or services, contact the Access and Disability Resource Center at the Des Plaines or Skokie campus. All students are expected to fulfill essential course requirements. The College will not waive any essential skill or requirement of a course or degree program.