Advanced Multimedia Authoring
I. Course Prefix/Number: ART 271
Course Name: Advanced Multimedia Authoring
Credits: 3 (3 lecture; 6 lab)
III. Course (Catalog) Description
IV. Learning Objectives
B. To describe the limitations imposed by file size on the various types of media and how to optimize them for optimum delivery.
C. To demonstrate how the Internet integrates with both CD-ROM and Shockwave-based projects.
D. To demonstrate the use of Xtras to extend the capabilities of Director.
E. To author an interactive multimedia project employing Lingo for delivery on both CD-ROM and the web via Shockwave.
V. Academic Integrity
• plagiarism (turning in work not written by you, or lacking proper citation),
• falsification and fabrication (lying or distorting the truth),
• helping others to cheat,
• unauthorized changes on official documents,
• pretending to be someone else or having someone else pretend to be you,
• making or accepting bribes, special favors, or threats, and
• any other behavior that violates academic integrity.
There are serious consequences to violations of the academic integrity policy. Oakton's policies and procedures provide students a fair hearing if a complaint is made against you. If you are found to have violated the policy, the minimum penalty is failure on the assignment and, a disciplinary record will be established and kept on file in the office of the Vice President for Student Affairs for a period of 3 years.
Details of the Code of Academic Conduct can be found in the Student Handbook.
VI. Sequence of Topics
B. Cast Member types – a detailed discussion of the following types:
3. Text – field and rich text
6. Flash animations
7. Animated Gif’s
8. Font members
9. The use of Fireworks 3 in preparing graphical cast members and animated Gif’s.
10. Optimization for Director presentations, ie. Bit depth, file format, file size.
C. Other Cast considerations
1. Use of multiple casts
2. Other cast member types such as pushbuttons, checkboxes and radio buttons.
3. Color palettes and special color effects.
4. Custom and animated cursors.
1. Use of behavior library
2. Use of Behavior inspector
3. Writing behaviors from scratch and customization of existing scripts.
2. Custom handlers
4. Repeat structures
5. Conditional structures
6. Advanced navigation
7. Control of sprite properties
8. Control of cast member properties
10. Custom Lingo to handle input from checkboxes, radio buttons, text fields and sliders
11. Pop-up menus
12. Control sound cast members
13. Control video cast members
F. Shockwave and integration of CD-based project with the Internet.
1. Create nav bars
2. Processing and displaying info from other web pages
4. Sound issues
5. Video issues
G. Movies in a Window (MIAW)
H. Xtras and how they extend Director’s capabilities.
I. Professional applications for Director and Lingo.
J. Cross platform issues
VII. Methods of Instruction
Course may be taught as face-to-face, media-based, hybrid or online course.
VIII. Course Practices Required
B. Present assigned projects as scheduled.
C. Attend critiques as scheduled by the instructor.
D. Take midterm and final exams.
IX. Instructional Materials
"Director 8 Demystified", by Jason Roberts
"Director 8 and Lingo Authorized", Macromedia Press
"Advanced Lingo for Games", by Gary Rosensweig
X. Methods of Evaluating Student Progress
Midterm exam: 25%
Final exam: 15%
Class Participation 15%
XI. Other Course Information
If you have a documented learning, psychological, or physical disability you may be entitled to reasonable academic accommodations or services. To request accommodations or services, contact the Access and Disability Resource Center at the Des Plaines or Skokie campus. All students are expected to fulfill essential course requirements. The College will not waive any essential skill or requirement of a course or degree program.