Game Modeling and Character Development
I. Course Prefix/Number: ART 274
Course Name: Game Modeling and Character Development
Credits: 3 (0 lecture; 6 lab)
III. Course (Catalog) Description
IV. Learning Objectives
- To animate a character showing a walk or run cycles.
- To develop and animate a character with proper movement and lifelike speed.
- To identify the limitations of characters and models within the game structure.
- To use modeling and texturing at different resolutions.
V. Academic Integrity and Student Conduct
• plagiarism (turning in work not written by you, or lacking proper citation),
• falsification and fabrication (lying or distorting the truth),
• helping others to cheat,
• unauthorized changes on official documents,
• pretending to be someone else or having someone else pretend to be you,
• making or accepting bribes, special favors, or threats, and
• any other behavior that violates academic integrity.
There are serious consequences to violations of the academic integrity policy. Oakton's policies and procedures provide students a fair hearing if a complaint is made against you. If you are found to have violated the policy, the minimum penalty is failure on the assignment and, a disciplinary record will be established and kept on file in the office of the Vice President for Student Affairs for a period of 3 years.
Please review the Code of Academic Conduct and the Code of Student Conduct, both located online at
VI. Sequence of Topics
- Game modeling and texturing
- Game engines and platforms
- Vehicles and buildings
- Environmental designs
- Resolution in modeling and texturing
- Advanced modeling techniques
- Painting on models
- Character Animation
- Walking and Locomotion
- Using forward Kinetics and Inverse Kinetics
- Mechanics of walking
- Anthromorphic animation
- Characters and conception
- Bending and deformations
- Facial animation
- Sound and Lip sync
- Mouth shapes
- Posing the human body
- Posing and customizing hands
- Animals and animation
- Animation to the Game
- Morph target animation
- Forward and inverse kinetics
VII. Methods of Instruction
Course may be taught as face-to-face, hybrid or online course.
VIII. Course Practices Required
- Attend and participate in classes and labs.
- Attend critiques and quizzes as scheduled in the course calendar.
- Complete assigned exercises and print assigned work.
- Final Exam.
IX. Instructional Materials
- Flash drive or portable hard drive
- 11 x 14 mount board and white museum grade board for matting
- 12 sheets of ink jet glossy paper
- Blank CD-Rs
X. Methods of Evaluating Student Progress
1. Quizzes: 25%
2. Critiques: 25%
3. Final Exam: 25%
4. Final Critique: 25%
Multiple choice quizzes will be administered at the first three critiques. Critiques offer the student the opportunity to show work in progress to the instructor and to the class and to obtain feedback on the work presented. There will be four critiques including the final.
XI. Other Course Information
If you have a documented learning, psychological, or physical disability you may be entitled to reasonable academic accommodations or services. To request accommodations or services, contact the Access and Disability Resource Center at the Des Plaines or Skokie campus. All students are expected to fulfill essential course requirements. The College will not waive any essential skill or requirement of a course or degree program.
Oakton Community College is committed to maintaining a campus environment emphasizing the dignity and worth of all members of the community, and complies with all federal and state Title IX requirements.
Resources and support for
- pregnancy-related and parenting accommodations; and
- victims of sexual misconduct
Resources and support for LGBTQ+ students can be found at www.oakton.edu/lgbtq.